blender - overlapping of geometries in Scenekit -
i'm have put plane onto same height edges of cube are. see created in blender , can download blender file here. plane little bigger hole overlap.
the whole rendering little funny. frame around hole due plane , cube edge having same hight. want plane visible. how can fix this?
edit: can change height tinywiny bit prefer different approach due shadows , reflections , stuff.
i'm little confused because referring hole while seems cube not have hole , adding plane on top of it.
what seeing called depth fighting , it's because both objects have same z-value, yes.
scnmaterial
exposes properties writestodepthbuffer
, readsfromdepthbuffer
can that. check scnnode
's renderingorder
property.
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