oculus - DK2 Head tracking not working "HMD powered off, check HDMI connection" on Windows -
part 1 - description of problem
i have dk2 , working on vr project. project uses firefoxnightly. i've downloaded , installed webvr enabler add-on

got http://mozvr.com/downloads/
i have downloaded , installed latest sdk , runtime windows https://developer.oculus.com/downloads/

i getting on oculus configuration utility (while oculus plugged in):

however, have gone on computer windows.. installed on windows computer , shows oculus rift connected head tracking still not working.
edit: tried connecting oculus rift "second" pc ( dell laptop ) , doesn't recognize oculus rift. still no head tracking.
edit 2: tried installing on third pc without success. i'm getting "service unavailable" on oculus configuration utility
my display mode set shown in image.

part 2 - questions
what doing wrong? there step forgot do? weird thing is, have same project running on mac without having problems. yes, on windows can see screen through oculus rift head detection not present.
part 3 - list of possible fixes did not work
this reddit post talks firewall issue tried oculus rift firewall disactivated without success.
this reddit post talks possible fix reinstalling , updating drivers.. have followed fix step step without success.
this oculus forum post talks issue , 1 person proposes fix worked him/her. followed fix without success.
part 4 - system info
if require specific translations let me know. in french.

part 5 - list of things have tried have been thought of
- i have reinstalled everything. sdk (is not needed in fact), runtime, firefoxnightly, webvr add-on multiple times
- i have rebooted computer multiple times
- i have tried different
rift display mode - basic demos mozvr.com , other webvr based projects work fine head tracking not work.
- my oculus not broken (maybe windows), works fine mac.
- i've tried using different hdmi cables , different minusb-usb cables without success.
part 6 - quotes forum
this sounds same issue lot of having 0.5 , 0.6 versions. it's not wrong cables, runtime itself. direct-mode works flawlessly , in extended mode rift still displays picture, altho without tracking etc runtime. hoping it'll fixed in next update.
i've seen head tracking break in firefox nightly can solve restarting browser once or twice, assuming hardware , oculus side of things working correctly.
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