physx - How to read updated cloth particles positions -


currently, i'm reading krishna kumar's book "learning physics modeling physx".

source code cloth example uses method getrenderbuffer() points, triangles , quads define mesh description doesn't explain method on book.

what getrenderbuffer() do? (only) way updated cloth particles positions? if so, since getrenderbuffer() pxscene object's method, should when have lots of cloth actors in scene?


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