libgdx - trail effect with particle effect or animation -
i'm trying create sort of "trail effect" behind player when it's moving. similar 1 in app https://youtu.be/w9zp1i1coro. don't know approach best or easier. use particle effect? think can't since effect quite regular , not kind of cloud or something. happy without dealing complex animations if way please explain me basics.
the easiest way using particle effects. it's hard give more information since every particle effect rather specific its' game's needs.
i suggest take @ wiki. also, take @ helpful video. has basic usage of particle effect editor, usage of particleeffect objects in libgdx code.
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